Reptomancer. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Reptomancer

 
 The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infiniteReptomancer  Reply SageDraco

This was the first relic of yours that I got in a run, and it duplicated the Snake Ring of the Silent. The health gain was from Burning Blood. Leave the daggers alive, daggers cause inconsistency through wounds, daggers commit honorable mitsubishi by throwing themselves at your. 1 Energy | This turn your next 1(2) Skill(s) is(are) played twice. I guess it's a rare occurrence for any mob that can summon minions. Reptomancer needs frontloaded AoE, Giant Head needs scaling, and Nemesis needs deck consistency. In the newest madcap adventure from Robert Rankin, history has gone askew and it's up to the one and only Hugo Rune to face down aliens and monsters galore in order to put everything in its right place. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. But then one enemy will just wreck my face like it's nothing. You could get around this sometimes if you have wraithfrom for example and you could consistently play it early but you need to be. In this case, it's checking whether your deck can consistently. Thank you for sharing that, I for some reason was thinking two bosses not that it would trigger over and over on a single boss to the point whenever you are at right angles against one, awesomesauce. max HP nob is definitely also a huge threat, though. Bottling a defrag is good for scaling but you still need your focus to do something for you. The max hp mask can literally be run winning so I think it's fair. In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns. Elites are stronger monsters that are marked separately from normal ones on the map. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Same with the Act 4 elites. The competition is between this dagger throw and poisoned stab. Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Always uses Taunt every 4 turns. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. Please nerf that. Woke Bloke: 4, alternatively 5 if you want to kill cultists really fast. I have no clue. Weekly Patch 51: Recursion. Spider-Man 2. Reptomancer vs giant head especially test drastically different extremes of your deck. Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. Ritual dagger benefits from no such downsides. This could happen on turn 3 or later, which can be pretty damaging. Probably just Reptomancer and maybe Slaver Trio. in a proper shiv deck there is no way thousand cuts is better. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. CA-CAW A very nice tutorial enemy in combination with the Lice and Jaw worm. The STS gods are like “you suuuuuuuure you don’t want that [[Thunderclap]]?” 😂 Potion chance is now 40% Clawshank (boo these people!):. A18 is the single biggest difficulty spike IMO. 2. Early in the act I decided to spend 300 gold to bottle WLP instead of buying second WLP, removing a card and buying explosive potion to make my life against Reptomancer easier. All of the bosses behave a bit differently in Act 3, and on A20 you won’t know one of the ones you’re fighting until you get there. Reptomancer hitting for 50-75, Lifelinked slimes all attacking at once, Taskmaster/slavers doing their final attack and you critically have to kill the back slaver on this turn, Nemesis starts attacking turn 2, etc. Same with the Act 4 elites. It’s really good in minion fights like Gremlin Leader, Collector, Automaton or Reptomancer, and it’s handy for the spikers as well. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. Flavor Text: Your ring has morphed and changed forms. Nope, Reptomancer was indeed a hallway fight for quite a while, even after replacing Flame Bruiser. Hunkfish • 1 hr. It's often worth keeping an eye on the enemy hp to determine the order of the Pressure points. The reptomancer fight is the only fight I know of that actually seems to use this configuration. Burst Silent Rare Skill . She doesn't fit in well as a normal Beyond enemy. If you can’t beat giant head you probably can’t beat the heart though, so you kind of should be taking the risk anyway so that you can get a chance at improving your situation. Deva Form Watcher Rare Power. Very predictable, and the draw order can't fuck you over nearly as much as it can with Nemesis. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. Kusosaru. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. You can, in fact, have too many Shrugs, that you can't get to your essential powers/attacks. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Awakened one will make me consider whether to pick up another low impact power, whereas Time Eater will make simply want high impact cards and as much. You're not wrong, reptomancer is the reason to avoid act 3 elites on Silent at ascension 18+. Reply. 2 (1) Energy | Whenever an attack deals unblocked damage, apply 1 Poison. Simplest example is Reptomancer - you might have plenty of single target scaling damage, but against Reptomancer you need upfront AOE damage. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Regardless, it's still a top tier common. Reply. Definitely not balanced. Reptomancer is imo the easiest of the act 3 elites (at least at lower ascensions). It can provide some much needed AoE to a shiv-heavy deck too. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a truck even with no knives helping her. ago. Raise your Max HP by 5. 3 (2) Energy | Choose a card. An unappreciated utility of this relic is also that it’s great with high cost Powers or skills like [ [Echo Form]]. 162K subscribers in the slaythespire community. Yeah. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. My vote for the best common attack on Silent. 拜蛇术士. . Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. Posted by u/DanPyre - 9 votes and 7 commentsAct 2 Elites (and Reptomancer in Act 3) are mostly about burst damage. The modifiers for this daily are:1. Reply reply In general though, the elites in act 3 should be pretty free, reptomancer is the only one that might be an issue sometimes, and mayyyybe giant head. One of the Reptomancer’s attacks also has a weakening. Society for Science & the Public proudly announces the top 300 scholars in the Regeneron Science Talent Search 2020, the nation’s oldest and most prestigious science and math competition for high school seniors. Sometimes your deck just isn't good enough to deal with +1 enemy strength. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. 1. It's just insane in fights with more than. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . In order to unlock Ascension 1 for. Playing on Custom Mode disables Achievements and the Leaderboards. Draw 1 card. The head: outscale the head quickly and for a lot of damage while still mitigating damage if it’s not infinite. Donu & Deca: 4, because Donu's attack is bigger. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. I have no clue. One of the awkward boss relic, its value has high variance yet still have a minor drawback. - Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the. Oct 15, 2018 @ 3:50am The reptomancer fight is the scariest fight in. Probably my fault for not rolling the dice correctly on the first two turns. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. Add 1 (Upgraded) Shiv to your hand for each card discarded. Every time you play 3 Attacks in a single turn, gain 4. Reply SageDraco. ), and lots of other outliers like that tantrum you took to kill elites which later blocks for 18 with 👈 and mental. Elites are stronger monsters that are marked separately from normal ones on the map. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. In a deck with about 20 cards or more, the curse means nothing. Honestly, Philo Stone is now much more takable since the nerf. Then it proceeds to summon minions ( I hate this mechanic. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Also barricade and blur are simply stronger ways to carry over, albeit less consistent. Hardware components: Webcam, Logitech® HD Pro:Even then, you have to considerably modify your deck to make it work, meaning that it will often be a Wound in your hand. ) At the start of each turn add a Smite into your hand. mathbandit • 5 yr. You take advantage of Defect's ability to handle act 1 extremely well, otherwise you wouldn't be beating the act 1 bosses "without issue". level 2 · 4 yr. Please nerf that. Barrogh • 4 yr. It's a mammoth fight at Bobs party - but Baradun is having some issuesVLDL MAIN CHANNEL HERE: ON PATREON - I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a score bonus. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. It gives you 1 common, 1 uncommon, and 1 rare relic. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. Nice defense with a little draw. Now reptomancer on the other hand, is scary AF. About this Guide. Therefore attacks that deal 6 damage, cause Torii not to activate, and then the damage is reduced to 5 by Tungsten Rod. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. SPACEMANTIMEZ • 8 mo. While this card sounds like a gimmick, you have to remember that is does 20 damage for 2 energy, which is basically. Business, Economics, and Finance. It used to be +2 enemy strength, and that's just brutal. Anything else should be a walk in the park. Things used in this project . Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. These cards are hard to get into play because you end up taking a lot of chip damage to play them. A good rule of thumb is to pick up ONLY one to two good damage cards per act 1 and to just look for block cards and broken powers. I don't think I've ever actually been able to use Omega effectively. At lower ascensions there would some shifting around most likely. Note that the above list is for Ascension 19+ and is not always the same for lower ascensions, most notably Gremlin Nob and Reptomancer (all the other listed enemies are patterned). Gain 1 Energy at the start of each turn. I guess it makes your reptomancer matchup slightly better. So the best Custom Squad consists of all Ranged mechs or at least 2. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Even then this severely hinders your opening hand, and having a good turn 1 is critical in Act 2 as many enemies will cast a nasty debuff or buff and Turn one is your only chanced to get ahead (Chosen, Sneko, Spheric Guardian, ect. Maybe a rival to the Crow. If not, defect usually has to settle for frontload or just insane frost shielding. However, considering that this has the potential to copy the boss relic that one. Card draw is key to the Silent, this relic works really well on her. Hunkfish • 1 hr. 02:46 Watch 02:46 Spider-Man 2 Premiere - The Loop Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . So yes this can be quite powerful especially in act 2 but also against reptomancer, triple regen slimes and all bosses. It also allows them to customize Seed, Character and Ascension levels beyond those unlocked. My vote for the best common attack on Silent. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. Somewhat useless in Act III. Matryoshka, Stone Calendar, Smiling Mask. Kusosaru. Bash: Deal 11/13 damage. Orrery vs. The only. There's your answer. At the start of combat, each enemy gains 1 Strength. Reptomancer is way harder imo. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Dallium • 4 yr. It is the hardest fight in the game by far. Innate upgrades can be "worth it" if your whole strategy revolves around getting that power online, but they are typically low priority compared to upgrades that dramatically increase a card's effectiveness, reduce costs, etc. That's a pretty solid run of "better for fights". Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. Once the end condition is triggered, the enemies leave and the reward screen is prompted, but in the case of bosses rewards are handled like separate event rooms. Had her doing 90+ damage turn two. At least nob can be brute forced by taking it on the chin. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. Notes on fighting Reptomancer: Step 1: Crank up the music. Option 3: Get a random relic, 75% chance of a curse. 179K Members. That run broke my brain. 6 block for free every turn is enough for most fights until Act 3 (every turn in act 1, half of the turns in act 2, give or take). Tldr: you are unlucky to miss 33% of the time 5 times. I just had an Ironclad deck where I crushed that reaper elite and that. Reptomancer is lethal. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. 29. aranaya • 8 mo. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . I suppose it comes down to disliking deck construction constraints or the chance to be annihilated from bad RNG on rare occasion. I've honestly found the Barricade build for the Ironclad to be one of the most consistent ones to pull off. Daily Discussion/Debate #76: Necronomicon. The Boss Relics generally regarded as being very powerful are relics that consistently grant energy. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. ago. Now reptomancer on the other hand, is scary AF. 0. Then, a wild Reptomancer appears. aranaya • 8 mo. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. Not enough block considering I had lots of block cards and. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Business, Economics, and Finance. Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). Daily Discussion/Debate #60: Glass knife. Thorns retaliate when hit, so you could skip 2 reptomancer daggers at best. So I killed all the daggers fast, but he kept summoning more. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Provides significant benefit almost regardless of deck/build. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. Reptomancer is indeed a kick in the balls at times, but my point was that Reptomancer is also hard on the lower difficulties (relative to the overall difficulty of a low-ascension run). A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. But all have negative effects. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. Except not, it's insanely boring. Definitely not balanced. Then better for Act 4, yeah, I'm handing it to Cleat. You just stare at the screen in disbelief. A predator+ without the card draw. One of the weaknesses of poison decks is that there's not a lot of front-loaded damage; taking out minions can sometimes be painful. Nice as an enabler for [ [Whirlwind]] and [ [Immolate]] in. Yay, fun. , even the tri-sentries attack for 18. Business, Economics, and Finance. Pretty top-shelf but worth every penny. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Pierre-Gilles de Gennes introduced (and named). Monsters. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Also, Alchemize not upgraded isn't likely a real card in A17What happens when nostalgia and necromancy mix? A Retromancer happens! Grab a few friends, choose your champions, and battle your way through 6 brutal zones filled with screeching bats, burrowing worms, deranged cultists, and giant ants. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max SilentThe Reptomancer feels like she should be an event fight, like the Red Mask Bandits. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Incense Burner: Try to go into the fight with the Burner on 4 so that you get the apparition charge on the Heart's first big attack (2nd best is to go in with 3 so that it blocks the Heart's second attack) Fossilized Helix: Try to save it so that it. • 4 yr. Its getting late in the day and u/SkatesMcGates still hasent posted so I figured I would! Glass knife is great source of damage but needs an upgrade or strength source to really shine. r/slaythespire. 25. This was the enemy that was teased in last week's update, the Reptomancer also has animations! 51. If you're doing well, then Fusion Hammer lets you take on additional elites, since you'll be healing most of the damage you take anyways. Notes on fighting Reptomancer: Step 1: Crank up the music. Suddenly, it spawned one more dagger, and two of em marked for 20+ damage. Repulse: Shuffles 2 Dazed into the draw pile. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. 15 block is quite a lot if you don't have block scaling. This means that you need a plan to deal with the daggers if you choose to go into an elite fight. ago. Yeah Hexaghost can be rough, but even still if you're not able to deal with turn two of Hexaghost you're probably in trouble for Act 3 anyway. Since fights become much easier after one enemy dies, AOE isn't actually that important for very many fights in the game. Reptomancer: 4. In my opinion: 1) Gremlin Mask: a STATIC annoyance it doesnt get any worse. Siphon soul slowly drains all your effectiveness. Kunai Uncommon Relic . You cannot hack an enemy that's currently hacked; in other words, you cannot "chain hack" an enemy but must wait for the first hack to expire first. I googled it and saw a Steam thread which said you should focus the daggers. Crypto174K subscribers in the slaythespire community. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. It gives you 3 relics with fixed rarity, one common, one uncommon and one rare. Caos Spawn. Shuriken Uncommon Relic . Relic tips. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. Defeating an elite will grant you a random relic, 25-35 gold, a card reward and add a. Derived from the word reptile, reptation suggests the movement of entangled polymer chains as being analogous to snakes slithering through one another. Chimera: Your starting de. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. Pattern: 20% chance of. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. ago. Upgrade it, and you'll turn those self inflicted statuses into card draw. Option 3: Get a random relic, 75% chance of a curse. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. I don't think I've ever actually been able to use Omega effectively. But decks' needs are not that consistent. . Paperback. Reptomancer enemy is now only in the strong enemy pool instead of being in the weak and strong pools for ACT 3. Elites are stronger monsters that are marked separately from normal ones on the map. Data accurate as of April 28. My character was half HP and I didn't have enough block to counter this. Glacier is 11 block for 2 energy, and then 4 block every turn for the foreseeable future. Lagavulin (Whiskey - Power) Cost: Your braincells. , there's less reason to care about finding creative solutions to these fights, and 2. Warcry just makes a lot more sense with double havoc and demon form / whirlwind. Centennial puzzle active. Deal 8 (upgraded: 12) damage twice. That's plenty of multi-enemy fights to make the AoE damage worthwhile. Another thing is that the Watcher in particular has a lot of cards that upgrade into Innate. It allows the player to choose any number of custom modifiers, including Daily modifiers, to their run. The artifact stripping is also lovely, and pairs incredibly well with Red Mask. Even if you evoke all 3 orbs right away, you still get 24 aoe damage, compare to. Its pretty bad, unless your act is worse. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. 29. Kudos to Human Calculator u/Thurhame for the top recommendation on yesterday’s post. Haha wtf that was loopy stupid ;). The Reptomancer. Since Reptomancer always acted before her knives, her giving vulnerable caused the damage dealt by the knives to be higher than what was shown in their intent, which made blocking the damage difficult Reply [deleted] • Additional comment actions. Reptomancer and Slavers would be two very good exapmles. Anyway, quantity of relics has a quality all of its own. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. The entire draw of Ring of the Snake is it gives you a better turn 1, which can have outsize importance on a lot of tough fights (peak example probably being Reptomancer. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Nah, reptomancer is fine, she makes it so having good frontloaded damage/aoe cards is important in act 3. An empty floor is always a really bad thing, as was the relic option. Repto finna get a lay or two and ain't about drama. The thing about dagger spray I'd argue is that it maintains better relevancy through act 2 and 3 due to the aoe burst it provides (think act 2 elites, act 2 bosses, reptomancer, many act 2/3 hallways, awakened one). It gives you 1 common, 1 uncommon, and 1 rare relic. Turns defense into a bit of offense. This would help a lot. If rares were always better than uncommons which were, in turn, always better than commons, then Black Star would be far worse than Calling Bell. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. It's an AoE damage card with a big enough number on it to make it deal competitive single-target damage. When they are defeated, they will drop coins, a selection of three cards, and sometimes a potion . Astrolabe: Astrolabe is almost always better. Reptomancer fight is there to inform you that you. PlatonicTroglodyte • 4 yr. Share. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. This card feels broken against Donu/Deca, but I very rarely die from that fight if I've already killed one of them, so it doesn't actually matter much. Ring of the Serpent (Relic - Boss [Silent Exclusive]) Replaces Ring of the Snake. Slay the Spire. This event used to be really annoying by design. So even if this card doesn't pay for itself, it can help lots during the first act. If you have corpse explosion or catalysts you don't really need it, but often you end up in need of a scaling damage card end of act 1 start act 2 and this card can carry through act 2 with little help in a defensive deck. Release Date:30 ratings. But for that 1000 cuts is almost as good, and in some cases better. Reply. You can have a deck that wins against Champ, but die to Book of Stabbing. Having your good cards early is. In reptomancer, it's when repto dies. Weekly Patch 54: Loop Fixed issues where some monsters dealt the incorrect damage with Philosopher's Stone on turn 1. Slay the Spire. There are a couple better boss relics, but for the most part this is a really good relic. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this stage in like 2-3 turns with no buffs running yet? seriously needs a nerf. Nemesis is a consistency check that also further enables inconsistency in your deck by giving you burns. Republican. TheIncomprehensible. Remove all strikes/defends is incredible. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here.